I am a creative problem solver specializing in the intersection of design, art, and engineering. I have a lifelong passion for game development, as well as creating engaging user experiences.
With over a decade of professional experience across design and art roles I have developed a versatile skill set and a unique perspective in the production process. I am consistently scripting, troubleshooting issues, creating assets, and evaluating performance, with a focus on producing the highest quality product. My breadth of experience as a game developer delivers a thoughtful problem solving mindset and collaborate effectively across disciplines.
I have a proven track record as a key contributor, and bring a proactive, self-motivated approach to my work. My strong organizational skills and ability to manage my time efficiently enable me to consistently meet deadlines and surpass expectations across projects.
I’m passionate about using my skills, experience, and love for the industry to make a meaningful impact on my team and projects.
2022 to Current
Projects: The Last Of Us Part II Remastered (PS5), The Last Of Us Part I (PS5)
2021 to 2022
2019 to 2021
Projects: The Last Of Us Part I (PS5), The Last Of Us Part II (PS4)
2016 to 2018
2010 to 2011; 2012 to 2016
Projects: Cher Live,
Wonder Woman Gold,
Wonder Woman Wild,
Shadow Prince,
Shadow Princess,
Monte Carlo,
Wild Rose,
Wild Lotus,
Betty Boop's Fortune Teller,
Betty Boop's Love Meter
2011 to 2012
Projects: 123D Desktop,
123D Design Web App,
123D Catch Web App
2009
Project: Star*Burst (iOS)
2008 to 2009
Projects: Night at the Museum: Battle of the Smithsonian (DS),
Charm Girls Club: My Fashion Show (DS),
Charm Girls Club: My Fashion Mall (DS),
Charm Girls Club: My Perfect Prom (DS)
2007 to 2008
Project: Cancelled Title (Wii)
2002 to 2008
B.S., Computer Science
B.A., Studio Art
Graduated Magna Cum Laude